Embedded Change: Embedded Physics Tutorials in the Age of COVID-19
Jennifer Siino, Adrianna Burton, Matthew Nelson, University of California, Irvine
Twine (text-based) Video Game
Abstract
Embedded tutoring has long served as a way for writing centers to increase engagement and outreach, as well as assist writing instructors in promoting effective writing pedagogy. This proposal recognizes the challenges and changes made necessary to embedded tutoring in a remote Physics course, particularly a need to engage with writers as people navigating complex and fraught situations. To communicate this experience, the collaborators propose a Twine (text-based) video game that allows players to explore the changes and challenges wrought by remote embedded tutoring.
Twine (text-based) Video Game